Free Tool

Ping Test

Instantly test latency, packet loss, and jitter to any server or website. Free, no signup required.

What You Get

Here's an example of the latency report this tool provides. Try it above with any host.

5/5

All Pings Successful

example.com — 0% packet loss

Min

12 ms

Avg

18 ms

Max

24 ms

Jitter

3.2 ms

Ping 114 ms
Ping 212 ms
Ping 318 ms
Ping 424 ms
Ping 521 ms

Latency (ping time) measures the round-trip time for a TCP connection to the server. Under 50 ms is excellent for most regions, 50-100 ms is good for cross-region connections, and anything over 200 ms may cause noticeable delays for real-time applications like video calls or online gaming.

Jitter is the variation between consecutive ping times. Low jitter (under 5 ms) means a stable connection, while high jitter (over 20 ms) indicates network instability that can degrade VoIP, streaming, and real-time communications even when average latency is acceptable. Packet loss above 1-2% usually signals a network problem and should be investigated.

How It Works

1

Enter Host

Type any hostname, domain, or IP address. Choose how many pings to send (1-10).

2

We Ping It

Our server resolves the hostname and sends TCP connection requests, measuring the round-trip time for each one.

3

See the Results

View individual ping times, packet loss, jitter, and min/avg/max statistics at a glance.

Network Glossary

The terms behind every ping result — explained without the textbook detour.

Latency (RTT)

Round-trip time — the time for a packet to travel from your machine to the server and back. Bound by physics: light through fibre is roughly 2/3 the speed of light in vacuum, so any path adds a real, unavoidable floor.

Jitter

Variation in latency between consecutive packets. Calculated as the average absolute difference between successive RTTs. Low jitter (< 5 ms) means a steady connection; high jitter (> 20 ms) means VoIP and video will struggle even when average latency looks OK.

Packet loss

Percentage of packets that never received a response. A small amount (< 1%) is tolerable; anything more degrades streaming, calls, and TCP throughput. Always measured over a sample — a single missing packet on a 5-ping test is 20% loss but probably noise.

TCP ping vs ICMP ping

ICMP ping (the classic ping command) uses ICMP Echo. TCP ping opens a TCP connection on a real port (usually 80 or 443) and times the handshake. TCP is more useful for web work because many firewalls block ICMP but allow TCP, and it tests the same path your traffic actually uses.

Hop

Each router along the path between you and the destination. Latency accumulates per hop. A traceroute shows them all; a ping just shows the round-trip total. Most internet paths cross 10–20 hops.

MTU

Maximum Transmission Unit — the largest packet a link will carry. Default for Ethernet is 1500 bytes. PMTU mismatches cause fragmentation or black-hole drops, which look like inexplicable timeouts on otherwise healthy paths.

What Your Ping Results Actually Mean

The latency, jitter, and loss numbers you will see — and what action they should trigger.

Latency under 50 ms

Excellent — same-region performance

Typical of a server in the same city or country. Real-time apps (gaming, voice, live trading) feel instant. If a critical user-facing endpoint is over 50 ms, consider edge deployment or a closer region.

Latency 50–150 ms

Good — typical cross-region

Normal for cross-country or transatlantic traffic. Web browsing and most apps feel responsive. Above ~120 ms, voice and video start to feel slightly sluggish.

Latency 150–300 ms

Acceptable — long-haul connection

Cross-continental traffic (Europe ↔ Asia, US ↔ Australia). Web works fine; real-time interactivity is noticeably degraded. CDN edges and regional replicas help close the gap.

Latency over 300 ms

Poor — investigate the path

Either a genuinely long path (satellite link, far region) or a routing problem. Check whether the result is consistent. If it spikes only sometimes, the path has congestion or an unstable hop.

Jitter over 20 ms

Unstable connection

Even when average latency is fine, high jitter wrecks voice, video, and any app expecting steady packet delivery. Common causes: WiFi interference, congested ISP link, or buffer-bloated router on the path.

Packet loss above 1%

Network is dropping packets

Anything above 1% degrades real-time apps and slows TCP throughput (TCP retransmits + reduces congestion window). 5%+ is broken. Investigate which hop is dropping with a traceroute.

100% packet loss

Host is unreachable

Either the host is down, a firewall is blocking the chosen port, or there is no route to it. TCP ping (this tool) checks ports 80/443 — many servers respond on those even when ICMP is filtered.

TCP timeout

Connection never completed

The TCP three-way handshake did not finish in time. Often a stateful firewall silently dropping SYN, the server overwhelmed, or routing returning to a black hole. Try ICMP ping or a different port.

Frequently Asked Questions

This tool sends multiple TCP connection requests to any server or website and measures the round-trip time for each one. It reports individual ping times, packet loss percentage, jitter, and min/avg/max latency statistics — similar to the ping command but from your browser.

Yes, completely free with no signup required. Just enter a hostname or IP address and ping instantly. There are no daily limits.

Traditional ping uses ICMP (Internet Control Message Protocol) packets. This tool uses TCP connections, which measure the time to establish a connection on port 443 (HTTPS) or 80 (HTTP). TCP ping is often more useful for web developers because it tests the same network path your users experience, and many servers block ICMP but allow TCP connections.

Under 50ms is excellent (typically same region), 50-100ms is good (nearby regions), 100-200ms is acceptable (cross-continent), and over 200ms may cause noticeable delays. For real-time applications like gaming or video calls, under 50ms is ideal.

Jitter is the variation in ping times between consecutive requests. Low jitter (under 5ms) means a stable connection, while high jitter (over 20ms) indicates an unstable network. High jitter can cause issues with video calls, VoIP, and real-time applications even if the average latency is acceptable.

Packet loss is the percentage of ping requests that didn't receive a response. 0% loss is ideal. Any packet loss above 1-2% can indicate network problems and may cause noticeable issues with web browsing, streaming, and real-time communications.

Yes! exit1.dev offers continuous uptime and latency monitoring on every plan. Free runs 5-minute checks, Nano 2-minute, Pro 30-second, and Agency 15-second. You'll get alerted instantly when your servers go down, respond slowly, or experience packet loss.

Last updated · Built and maintained by exit1.dev — uptime, SSL, and domain monitoring with instant alerts.

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